![]() The bosses encountered therein are some of the best main storyline bouts I’ve experienced. However, some narrative trappings help mitigate any potential monotony, like one level 85 dungeon which evoked some of the most intense battles at the end of Stormblood’s postgame campaign. The level cap now sits at 90, which admittedly feels a little hollow when you don’t have job quests unlocking every few levels their replacements, the role quests, aren’t accessible until much later in the campaign, and don’t have quite the same impact.īroadly speaking, dungeons follow much the same formula as they ever have: kill all enemies in your way as you progress down a single path, fight mini-boss, repeat, fight boss, duty complete. Endwalker brings some future-proofing revisions, crunching statistics to take the strain off processing, but it’s had zero impact on the actual feel of the game. “… Endwalker whisks you from one beautiful new region to the next with adequate haste.”įrom a gameplay perspective, it feels like not much has changed, depending on which class you play-which says a lot, considering how much has changed under the hood. Though Garlemald is crumbling around them, their reaction to our presence and offered aid speaks volumes-and sets the tone for the further tragedies that unfold in the next acts. ![]() I had briefly explored it during the Endwalker media tour a few months back, but the quests that occur there do a hauntingly beautiful job of portraying the strife between the empire’s citizens and us, their bitter allies. ![]() For years, we’ve heard about the homeland of the nefarious empire, and at long last, the game has brought us there. Some of the most poignant scenes for me, however, came from the segment in Garlemald. It’s a small thing, and I was less enthused about other applications of it, but it does go a long way to impart a sense of camaraderie with your NPC friends. This is first used to show you around Old Sharlayan, one of the new cities, where two of the Scions give you a tour, share insights from their past, and guide you to each of the aetheryte waypoints around town. Unlike previous expansions, where the pacing is brought to a crawl as you explore each new area via a series of fetch-quests, Endwalker whisks you from one beautiful new region to the next with adequate haste.Īssisting with this is the new “accompaniment” mechanic, where certain allies will follow you on quests. The stakes start high and only escalate from there, and the typical RPG quests along the way are kept to a tasteful minimum. “ Endwalker is, as mentioned, the end of the MMORPG’s first macro-storyline, the “Hydaelyn and Zodiark saga.””ĭespite all the players on-stage juggling plot threads, Endwalker’s main questline is the most balanced and well-paced section of Final Fantasy XIV to date. And yet, every single Scion gets their time to shine, as does practically every notable ally we’ve made along the way. The game’s cast is massive by this point your main allies, the Scions of the Seventh Dawn, outnumber the playable crews of most previous Final Fantasy games, to say nothing of the horde of other familiar faces. ![]() Throughout the main storyline, old plot threads become relevant again, long-lost friends are remembered, and even dispatched villains get a taste of new development. ![]() Endwalker is, as mentioned, the end of the MMORPG’s first macro-storyline, the “Hydaelyn and Zodiark saga.” Everything from the last 8-11 years has led to this moment, and the buildup is palpable. ![]()
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