![]() ![]() The water physics aren’t half bad either, little water globules engulfing worms with a smack of A Bug’s Life and washing them to a wet death. Providing an extra dimension to gameplay, water now acts in a similar fashion to poison, granting a -5 health penalty for each turn spent underwater whilst also limiting worm’s movement. Water now exists beyond the Boggy depths of the death lake, now encased within the level itself. They’re not exactly varied in terms of theme, but given that Worms has never been particularly hot for this, it’s a rather welcome addition with equally relevant music to match. Much effort has also been put into background action, tailored to one of four themes, bringing each level to life, giving it a little context however unnecessary it may be. The environmental damage, again, is far more believable, also impacting on the plane behind the 2D one in which the Worms inhabit, giving further depth. The writing isn’t exactly bad either, unlikely to win any awards but on such a budget, nobody is at fault other than Berry himself.Įnvironments have been given a very welcome visual upgrade too surfaces now possess the cloth-finish of LittleBigPlanet, with similar explosions to boot. His delivery lacks any comic timing, both heavily stressing largely irrelevant words whilst neglecting those which matter. On paper, this is a marriage made in heaven and with even barely-adequate writing it should work without a hitch but somehow it just doesn’t. Berry, known for his lacklustre Chris Morris impression in The IT Crowd and exactly the same bit-part character in The Mighty Boosh, his most definable quality being his voice. Worms Revolution presents itself with a three-pronged attack: Matt Berry, environmental water and a class system. Neither radically re-imagined like Rayman, or unfortunately absent like Crash, Worms Revolution represents the studio’s impressive ability to adjust for the times, not only being the first iteration to be designed specifically for this generation but Team 17’s first ever non-retail game. Team 17 instead have adapted to suit their means whilst still staying true to their roots. Once one of the stalwarts of the British video game industry, a rare example of a studio which hasn’t amalgamated into a gigantic, throbbing hivemind then taken out behind the bins and shot, or simply fizzled out of existence. Aside from rereleasing some of the most games of the late 90s and early 2000s onto consoles, Team 17 have been rather silent over the past few years. ![]()
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